Compared to Lightwave however Cinema’s integration with AE is truly spectacular. That said, I haven’t really spent much time in Maya, Max or any other 3D application other than Lightwave so I can’t really speak for them. I’ve been using Cinema for a little over 6 months now and I honestly can’t say enough good things about it. How is the workflow from Maya to AE, can I render out OpenEXR and import that directly into AE CS5? And perhaps Toxik would be useful for me to use since it’s a node-based compositor now integrated into Maya. Other artists at my studio (not in my department) use Maya, and that would be convenient in the case of wanting to share project files if they’re able to help do some modeling and texturing. On the other hand, I’m not too comfortable with the idea of doing my compositing in a layer-based app since I’m used to working in Shake. While I haven’t yet tried it out, I’m told that C4D was designed to have a direct and simple integration into AE, which would be very useful since that’s what I’m currently using for motion graphics. I played with the demo of C4D and really like how fast the workflow is, and I’m told it’s really optimized to take advantage of multi-core cpus (I’m ordering a 2.66 GHz 12-core Mac Pro). Right now, I’m looking at 3D packages specifically to integrate into my motion graphics workflow. I haven’t used Maya in a few years, but I’m most comfortable in that app. The past 5 years I’ve mainly focused on video, editing, compositing and motion graphics, while my 3D work has primarily been animating camera rigs. I’m an artist who has switched back and forth between 3D and video roles over the past decade.
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